﻿using UnityEngine;
using System.Collections;


public class GameObjectRotator : MonoBehaviour 
{

    public Vector3 RotationAxis = Vector3.zero;
    public float RotationSpeed = 1;

	// Use this for initialization
	void Start () 
    {
	
	}
	
	// Update is called once per frame
	void Update () 
    {
        transform.Rotate(RotationAxis.normalized, RotationSpeed);
	}
}
